Gaming’s Not Just for Kids: What Educators Need to Know About Esports
August 29, 2018
By: Mike Washburn and Steve Isaacs
Source: EdSurge
League of Legends, DOTA 2, Heroes of the Storm and—of course—Fortnite.
You may recognize these as titles of popular video games, even if you aren’t strictly a “gamer.” The reality is that video games and the communities, organizations and players surrounding them have become big business—some worth potentially millions of dollars.
These aren’t just games anymore; they have emerged, along with other massive titles such as Overwatch, as a phenomenon it seems everyone is racing to catch up with. Playing these games competitively, known as esports, is on the verge of becoming not only a force in the business and entertainment world, but a factor in the classroom as schools start esports leagues and curriculum springs up around gaming culture. So what do educators need to know about it?